World of Anterra Official Links

Who Makes World of Anterra? 81monkeys Explained

World of Anterra is developed and published by 81monkeys, an independent studio. Learn who makes the game and where official news is posted.

World of Anterra Wiki
Pixel-art forest clearing with a lone figure, a glowing trail, the prompt “Follow the light,” and a traveler status bar.
Official game media · View source

Who develops and publishes World of Anterra?

Pixel-art forest encounter with a hunter and traveler; a dialogue box shows the hunter's warning and the highlighted “Explain...” choice.
Official game media · View source

81monkeys is both the developer and the publisher of World of Anterra. The game's Steam store page lists 81monkeys in both roles, and the official store description opens with the line "100% human made." No other publisher or outside label appears in the official materials summarized for this article.

The game also has a presence on itch.io, where 81monkeys describes it as "the type of game only an independent studio could make" and offers a downloadable teaser asset bundle; that page also quotes GamesRadar calling the project "This Gorgeous Indie Looks Like SNES Skyrim." Those characterizations come from the itch.io page, not from a formal corporate statement by the studio.

One studio, both jobs

Because 81monkeys is credited as developer and publisher at the same time, the same studio is behind both the game's development and its storefront presence. The Steam page for World of Anterra carries the app id 2402470 and lists the game under the Adventure, Indie and RPG genres.

The official store description introduces the project as a handcrafted open-world role playing adventure with a non-linear story and quests, deep progression systems, grid-based combat, and rich lore. It also describes the interface as built around tactile items and icons rather than menus and text.

  • Developer: 81monkeys
  • Publisher: 81monkeys
  • Genres listed: Adventure, Indie, RPG
  • Platform listed: Windows

What the Steam listing says about the game

The Steam feature list is broad for a single title. It includes single-player, multi-player, co-op, online co-op, shared/split screen co-op, shared/split screen, cross-platform multiplayer, Steam Achievements, full controller support, Steam Cloud, Remote Play Together and Family Sharing.

The store page also lists DualShock and DualSense controller support and Steam Input API support. Note that the feature list itself does not explain how each mode works; those details are not officially documented in the materials summarized here.

The store description describes combat as blending quick-time actions with grid-based strategy, and says the game uses a custom real-time lighting engine, water shaders, dynamic weather and day-night cycles. It also describes a "custom animation layering system" applied to party members, NPCs and creatures.

Release window, price and languages

The release date given on the Steam page is 2026. A specific day has not been announced in the official posts available here; an August 2026 developer announcement stated that gameplay footage, launch dates and a demo were not the subject of that broadcast, so none of those items should be treated as confirmed.

The US store listing shows no price in the information available for this article. Sixteen languages are listed with full audio support, including English, French, Italian, German, Spanish (Spain), Portuguese (Brazil and Portugal), Dutch, Japanese, Korean, Norwegian, Polish, Russian, Simplified Chinese, Spanish (Latin America) and Swedish.

Minimum PC requirements listed are Windows 10, an Intel Core 2 Duo E8600 or AMD Phenom II X4 945, 4 GB RAM, an AMD Radeon R5 230 or Nvidia GeForce GT 610, DirectX 11 and 6 GB of storage. The recommended tier raises memory to 8 GB and lists an AMD FX 4300 or Intel Core i3 2120.

How the studio talks to players

81monkeys communicates through Steam announcements and developer "Fireside" sessions. One official post describes the 43rd Developer Fireside as the studio's first YouTube Live broadcast, with earlier recordings shared on its Discord, and says the session would cover design pillars and the internal tools used to build the game.

Milestone posts mark wishlist growth: the studio announced 80,000 wishlists on 2026-05-29, 100,000 on 2026-06-08, and 150,000 on 2026-08-24. The 150,000 post states that the team is putting everything into the game "which leaves nothing for marketing at this time."

According to Turn Based Lovers, development on the project started in 2018 and the game followed a successful Kickstarter campaign; the same overview describes typed-input conversations with NPCs and a release window of 2026. Those points come from that outlet rather than from an official 81monkeys statement summarized here.